Comments/パッチ のバックアップの現在との差分(No.7)
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Assault. M416. Sun put this brilliantly, 750RPM laser vs. 650RPM laser. Obvious choice is obvious. I'm not calling this OP, as it doesn't have the M16s close range ability, but the fact that it renders the AUG, L85, AK74M and SCAR-L useless is a testament to how it is far from balanced. H.Recoil: 0.15/0.2 --> 0.1/0.3. This simply did not need buffing. First Shot Multiplier: 1.8 --> 2.0. As I think its vertical recoil should remain at 0.26 to keep it in check with the M16, FSM of 1.8 impedes too closely on the AK74M. M16A3. Suppression bug fixed. Obviously. AUG. First Shot Multiplier: 3.0 --> 2.6 L85A2. Horizontal Recoil: 0.3/0.3 --> 0.28/0.28. Just something small, but if it weren't for the bullpup design, SCAR-L would outclass it easily, 30RPM is nothing, but 25% less Horizontal recoil is noticeable. FAMAS. This is still way over nerfed. It was only OP because fore grip and suppressor made it so. The nerfs to those attachments were almost enough IMO. Horizontal recoil: 0.35/0.6 --> 0.35/0.55 Engineer. G53. Vertical Recoil: 0.28 --> 0.24. It had ONE advantage over the G36, and that was marginally better vertical recoil. Now it has the same vertical recoil, in the future it should have considerably less vertical recoil. This will become the "pro" G36, more skill required to handle, and more suited with the Heavy Barrel, whilst the G36 will be more low level friendly equipped with a flash suppressor. QBZ-95B. Horizontal Recoil: 0.335/0.335 --> 0.3/0.3. Just in tune with the similar L85 buff. Support. LSAT. The ADS base spread buff of all the other belt feds has removed one of this guns biggest perks. Hipfire base spread: 0.425/3.5/0.275 --> 0.4/0.325/0.25. (In standing/crouched/prone format). Type 88. Vertical recoil: 0.5 --> 0.36. Recon. L96. Bolt time: 1.37s --> 1.2s. Or in other terms, ROF buff from 43.5 to 50, a reason to use it over the JNG. MK11 MOD 0/SVD/QBU-88. Spread increase per shot: 0.8 --> 0.6. The rate of fire advantage that the M39 has over these weapons has nothing to balance it. M39 also has less recoil than all of these. This makes them slightly more "spammable" at close range. SVD. Bullet velocity: 530m/s --> 580m/s. Most sensible thing that can counter the slower reload. PDWs. M5K. Here we go, it took me a while to come round to this conclusion, but AEK damage output, L85 recoil and MP7 (ish) hipfire. Vertical Recoil: 0.25 for all stances, ADS or not. Horizontal Recoil: 0.3/0.3 --> 0.48/0.48. It needs that wicked side to side wobble that the MP7 and P90 suffer from. PP-19. I don't know much, but I know I love you but I know this is tricky to balance. Same bullet as M5K, takes 50% more bullets to kill? Insert Nick's hilarious DICE meme. Using the Russian 9x18mm Makarov instead of the 9x19mm Parabellum allows a 64 round mag, and also has a lower bullet velocity IRL, this will give us scope to give it 20 damage instead of 25 of the other 9mms. Max damage: 16.7 --> 20 Mag size: 55 --> 64 Courtesy of Anderson. UMP45. I stand by this being balanced, its .1 spread increase per shot (ADS) compared to 0.06 of other PDWs alongside its poor damage at range keep it in check. PP2000. I thought DICE were going to give this a long range advantage over the UMP, but they're both 8 bullet kill. Fucking idiots. Min damage: 13.75 --> 14.3. See very little problems with the Shotguns, apart from the USAS, but I have very little experience with them. Moving onto pistols. Pistols. 93R.. Can keep the lower FSM as it is burst, but it still has too many advantages over the G18. Spread increase per shot: 0.2 --> 0.3. G18. Option of being suppressed has made me re-evaluate how much it needs to make it a contender with the 93R. Spread increase per shot: 0.5 --> 0.3. MP412 REX. ROF: 255 --> 225 Hipfire: 1.5/2.0 --> 1.25/1.75. (In stationary/moving format, I think) Courtesy of Nick. http://symthic.com/forum/battlefield-3-general-discussion/2772-1-07-patch-what-would-you-put-in-it/ より。 PP-2000のコメントわろたw -- 2012-11-27 (火) 19:13:49
とりあえず一般的なシステム面での修正を邦訳、旧verの内容が混ざってたり誤訳があったら謝る。 -- 2013-03-05 (火) 22:34:43
イントを水平より高い位置に変更 ・高速移動中の航空機が衝突ダメージを受けないバグを修正 ・プレイヤーが乗り物に乗ったまま自滅すると乗り物も破壊されるように修正 ・MAVの乗り物に対する体当たりの修正 ・戦闘機とヘリの空中衝突で両方が死ぬように正しく修正 ・EODボットをスポットすることが可能になった ・対空砲の精度上昇 ・対空砲(固定・移動)の歩兵ダメージの減少 ・パンツァーリ・C-RAMの防空レーダーをデフォルト装備になった ・兵器の損傷音が搭乗者により正しく表現されるように改善 ・A10の消火器が正しく機能するように修正 ・T90の主砲クロスヘアがより正確に表示されるようになった ・ズーム・非ズームの切り替え設定が、輸送ヘリ・ボート・ジープ・IFVのガンポートでも保持するようになった。 ・アムトラックのズーム・三人称視点が可能に ・アムトラックが動いている際の砲塔操作性を若干上昇 ・Z-11Wの低空飛行時にレーダー非探知が正しく機能するように修正 ・レーダー非探知の低空飛行時にはスティンガー及びIGLAのロックが防止されるようになった ・ジープ全てにクラクションの追加 ・ウェーク島での戦車が潜水できるところを修正 他にも武器調整とかあるがまだ訳しきれてない、スマン -- 2013-03-05 (火) 22:38:13
間違ってるかも知れないので修正があったらよろしく。 -- 2013-03-08 (金) 21:52:29
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